Audio Toolkit provides an easy-to-use and performance optimized framework to play and manage music and sound effects in Unity.
Features include:
* Define audio assets in categories with volume changeable at runtime.
* Specify alternative sounds using advanced selection modes.
* Audio object pools for optimized performance on iOS, Android & Flash.
* Many audio parameters, such as: random pitch & volume, delay, looping, etc.
* Special functions for music including cross-fading and playlists.
* Gapless audio stitching with random variations.
* Play audio assets from within the inspector.
* Easiest scripting interface possible: e.g.AudioController.Play("MySFX");.
* Audio overview window.
* Audio play log window.