目录
Chapter 1: Diffuse Shading
Chapter 2: Using Textures for Effects
Chapter 3: Making Your Game Shine with Specular
Chapter 4: Reflecting Your World
Chapter 5: Lighting Models
Chapter 6: Transparency
Chapter 7: Vertex Magic
Chapter 8: Mobile Shader Adjustment
Chapter 9: Making Your Shader World Modular with CgIncludes
Chapter 10: Screen Effects with Unity Render Textures
Chapter 11: Gameplay and Screen Effects