VersioShaderFusion is a node based shader editor for Unity. It allows artists to create complicated shaders within Unity without ever having to type a single line of code. It supports both ShaderModel 2.0 and ShaderModel 3.0, Multiple blending modes, Easy shader quality adjustment and fallbacks, and more. Be sure to delete the ShaderFusion directory in your project before upgrading from a previous version.
作者: xiaozhichao2000 时间: 2013-8-5 00:48
好东西,缺钱.....作者: Furion 时间: 2013-8-5 02:19
希望是与3DSMAX那个差不多的操作作者: fkdemon888 时间: 2013-8-5 09:22
来看看 之前也有个类似的 我去测试下作者: snake163 时间: 2013-8-5 09:35
导入后报错。
Assets/ProTools/Editor/MaterialTools/MaterialShaderGen.js(30,38): BCE0004: Ambiguous reference 'constructor': System.IO.StreamWriter.constructor(String), System.IO.StreamWriter.constructor(System.IO.Stream).
Assets/ProTools/Editor/MaterialTools/MaterialEditor.js(106,25): BCE0024: The type 'MaterialShaderGen' does not have a visible constructor that matches the argument list '(MaterialEditor)'.
Assets/ProTools/Editor/MaterialTools/MaterialEditor.js(110,25): BCE0023: No appropriate version of 'MaterialNode_Master.Awake' for the argument list '(MaterialEditor)' was found.
Assets/ProTools/Editor/MaterialTools/MaterialEditor.js(680,33): BCE0024: The type 'MaterialShaderGen' does not have a visible constructor that matches the argument list '(MaterialEditor)'.作者: ku 时间: 2013-8-5 09:41
楼主,你这个版本好像很旧了,因为出现以下报错,我记得这是3.5版本以前插件爱有的报错