ProBuilder empowers you to build entire game levels or prototypes, right in the Unity editor. Then, playtest immediately- zero guesswork or frustration. Whether used for base geometry, final art, or even modeling props and details, ProBuilder will significantly boost your speed and quality of work!
[backcolor=rgba(255, 255, 255, 0.6)]What about Blender/Max/Maya/etc?
Lets tackle this right away! Those tools are great, and you should keep using them for small or highly-detailed objects. However, ProBuilder's unique ability to [backcolor=rgba(255, 255, 255, 0.6)]build directly in the editor, makes it perfect for level creation, large objects, or simply prototyping. You can [backcolor=rgba(255, 255, 255, 0.6)]instantly edit and playtestgeometry, textures, lighting, collision, rooms, or structures- it is true creative freedom. Also, we have made great efforts to ensure ProBuilder is extremely simple and intuitive- nearly zero learning curve!
Learning ProBuilder
We put serious effort into a truly intuitive, obvious interface and controls that closely follow Unity's own standards. Artist, programmer, or complete novice- you will be working confidently and more quickly than ever, in very little time. Best of all, ProBuilder is so quick-yet-powerful, it can be flat-out fun to use!
Major Features
-Edit by Vertex, Edge, or Face
-Subdivision, Extrusion, Welding, Bridging, etc
-Primitives including Door, Arch, Stairway, etc
-Smoothing and Hard Edges control
-Pivot location control
-Customizable keyboard shortcuts
-Edit Textures/Materials and UVs per-face
-Vertex Coloring
-Automatic UV2 Unwrapping
-Real-time editing supported
Most importantly, as game devs ourselves, we are dedicated to continually improving and expanding ProBuilder, based on everyone's feedback, and providing top-notch support. Just ask our users
Roadmap
Currently, we are putting all effort into a completely new, and much more powerful UV and Texturing system. This will include manual UV Unwrapping, UV Template rendering, and an extremely intuitive "Super-Stitch" auto-Unwrapping method.