In this course, instructor Greg Mirles walks us through the process of building a side-scroller level using both 3ds Max and Unreal engine 4. Here he will be covering his workflow for breaking down the concept, building and texturing the meshes, and then using a side-scroller UE4 blueprint to import the meshes and build the base game functionality.
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作者: tangqizuse 时间: 2014-10-9 21:07
新人学习了,谢谢分享作者: hyui 时间: 2014-10-9 21:17
this is very good tutorial作者: Kevin 时间: 2014-10-10 09:29
好教程~~
谢谢~~