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标题: Shader-Independent Glow 1.0b [打印本页]

作者: vizu    时间: 2016-11-22 18:41
标题: Shader-Independent Glow 1.0b
Shader-independent glow provides a simple way to add per-object glow(bloom) to your project without using third-party shaders.

This comes in handy when you already use shaders with additional functionality and you need to add glow on top of that.

Features:
- Glow maps support.
- Several options for fine-tuning glow look.
- Per-object and per-material glow options.
- Optional negative(substractive) glow
- Works on forward and deferred rendering pipelines, perspective and orthogonal cameras, gamma and linear colorspaces.
- Completely shader-independent (glow is enabled by separate components, without touching your materials).

Please read manual chapter on layer optimization to avoid unnecessary performance drops.

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Shader-Independent Glow_1.0b.zip

21.43 MB, 下载次数: 325


作者: darktide    时间: 2017-6-22 16:40
好东西,正在找呢
谢谢分享




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