Validate your programming skills and knowledge of foundational game design by becoming a Unity Certified Developer. In this course, prepare for the Unity Certified Developer exam by exploring the fundamentals of building scripts to create common gameplay mechanics. Alan Thorn covers the basics of scripting, demonstrating how to create a script file, configure a code editor, and use variables. He also discusses gameplay mechanics, including how to spawn and delete objects. Plus, he explains how to work with coroutines, create desktop builds, and use Cloud Build to create and share builds.
Topics include:
Creating a script file
Configuring a code editor
Gameplay mechanics
Object spawning and deletion
Getting started with coroutines
Launching and pausing coroutines
Cloud Build