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标题: [ SIGGRAPH 2011+Technical Papers ] Stochastic Rendering & Visibility [打印本页]

作者: 厦门菲力克斯集成家居有限公司    时间: 2011-9-9 14:13
标题: [ SIGGRAPH 2011+Technical Papers ] Stochastic Rendering & Visibility


Stochastic Rendering & Visibility

Tuesday, 9 August 10:45 am - 12:15 pm | East Building, Ballroom A/B

Session Chair: Elmar Eisemann, École d'Ingénieurs Télécom ParisTech






High-Quality Spatio-Temporal Rendering Using Semi-Analytical Visibility
This paper presents:
• A novel spatio-temporal anti-aliasing algorithm with essentially noise-free results. Visibility is solved for along line samples in screen space and in time.

• A new method for ambient occlusion based on line samples/ The method can also handle motion-blurred ambient occlusion.
Carl Johan Gribel

Lund University
Rasmus Barringer

Lund University
Tomas Akenine-Möller

Lund University and Intel Corporation




Frequency Analysis and Sheared Filtering for Shadow Light Fields of Complex Occluders
A new frequency analysis and sheared filter for computing shadows cast by complex occluders. The approach uses ray tracing to sparsely sample the scene and a sheared 4D filter to share shadow samples between neighboring pixels.
Kevin Egan

Columbia University
Florian Hecht

University of California, Berkeley
Frédo Durand

MIT CSAIL
Ravi Ramamoorthi

University of California, Berkeley




Temporal Light Field Reconstruction for Rendering Distribution Effects
In this paper, a method for reconstructing high-quality images from sparse stochastic samples is applied to simultaneous motion blur, depth of field, and soft shadows.
Jaakko Lehtinen

NVIDIA Research
Timo Aila

NVIDIA Research
Jiawen Chen

MIT CSAIL
Samuli Laine

NVIDIA Research
Frédo Durand

MIT CSAIL




The Area Perspective Transform: A Homogeneous Transform for Efficient In-Volume Queries
This paper introduces a homogeneous transform that reduces the computation required to determine the set of points or primitives inside a tetrahedral volume. It describes how application of this transform can improve the efficiency of soft shadows and defocus blur computations.
Warren Hunt

Intel Corporation
Gregory Johnson

University of Texas at Austin and Intel Corporation





作者: 晃晃    时间: 2012-5-4 23:24
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作者: tc    时间: 2012-6-5 23:23
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作者: 菜刀吻电线    时间: 2012-6-18 23:25
既来之,则看之!

作者: 菜刀吻电线    时间: 2012-7-14 23:20
水……生命之源……灌……

作者: C.R.CAN    时间: 2012-7-22 23:21
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作者: 铁锹    时间: 2012-7-30 09:02
3D技术领衔行业应用_技术创新促进产业升级


3D全息投影让乐器也疯狂




2012国际3D魔幻艺术中国特别展杭州揭幕





我国牵头制定智能电视和3D电视国际标准





美国4D影院模拟大风爆炸等效果



什么比Kinect精确100倍?_且看体感控制系统


Unity引擎滑稽3D跑酷玩儿命跑


非同一般的新GPS系统增强现实


作者: 菜刀吻电线    时间: 2012-10-13 23:27
楼主收集的可真全哦

作者: tc    时间: 2012-12-3 23:22
呵呵,很好,方便罗。





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