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Abstract
Photo-realistic 3D content is crucial for creating convincing digital
images. For certain classes of everyday objects, such as food, the
human perception is sensitive to even small inconsistencies, making
the creation of such content difficult and time-consuming, even for
experts. In this sketch, we will explore the use of an automated
pipeline for capturing 3D shape and Bidirectional Texture Function
of food. The acquired data is used to render photo-realistic images
of purely virtual objects under arbitrary lighting and with full global
illumination.
CR Categories: I.3.3 [Computer Graphics]: Picture/Image
Generation—Digitizing and scanning; I.3.7 [Computer Graphics]:
Three-Dimensional Graphics and Realism—Color, shading, shadowing,
and texture; I.4.1 [Image Processing and Computer Vision]:
Digitization and Image Capture—Reflectance;
Keywords: BTF, food visualization, image-based rendering
Links: DL PDF WEB VIDEO
1 Introduction
The major bottleneck for generating convincing photo-realistic
images is the creation of digital 3D content including 3D models
and reflectance properties.
For many classes of objects this creation process is far from being
trivial and usually requires a tremendous amount of manual work
by expert 3D artists.
The 3D modeling of fresh food is certainly an especially challenging
example. Humans have developed a high degree of sensitivity
to this subject matter, and, hence, even slightest errors may yield
visually unconvincing results. One approach for obtaining realistic
3D content is modeling by example, where existing real-world
objects are captured.
In many cases, it is desirable that the generated content can be used
in arbitrary synthetic scenes with possibly multiple objects, novel
viewpoints and novel lighting. This is an inherently challenging
task, since both a full geometric representation as well as spatially
and angularly varying reflectance properties need to be acquired.
With application to food modeling in mind, capture times have to
be considered as well, limiting the range of applicable approaches.
In this sketch, we explore the use of a parallelized system for automated
capturing of geometry and Bidirectional Texture Function
(BTF) of food. Once a model has been acquired it can be used
to create photo-realistic images showing accurate shadowing and
global illumination for arbitrary lighting conditions.
Our results indicate that the proposed pipeline is able to handle even
optically complex cases (Fig. 1) that normally require extremely
costly manual modeling.
2 Our Pipeline
Our goal is to capture a fully realistic 3D-representation of fresh
food which imposes serious restrictions on the acquisition pipeline:
As most fresh food degrades quickly, the acquisition process needs
to be fast enough to avoid changes in appearance during measurement.
In addition, food tends to deform over time, which means
that both shape and reflectance have to be captured within a short
time frame, ideally without moving the object.
For meeting the above requirements, we employ a method originally
developed in the context of cultural heritage [Schwartz et al.
2011], which performs an integrated capture of geometry and BTF
and that benefits from extensive parallelization. Unlike serial setups
(a recent example is [Holroyd et al. 2010]) a dense acquisition of reflectance
is possible, capturing complex detail, such as mesostructure,
interreflections, local sub-surface scattering and specularity.
The capturing system. Our setup (Fig. 2) uses a hemispherical
gantry, with 151 consumer-cameras (Canon PowerShot G9) evenly
covering the hemisphere around the food-sample. In addition, 8
projectors are mounted on the gantry.
To reduce degradation effects, the room containing the setup was
actively cooled to about 16C. Furthermore, we acquired appearance
before geometry, as accuracy of reflectance has a more significant
impact on human perception. |
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