查看: 4794|回复: 3
打印 上一主题 下一主题

Decal Framework for Unity 3

[复制链接]

5552

主题

2

听众

8万

积分

首席设计师

Rank: 8Rank: 8

纳金币
-1
精华
11

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

跳转到指定楼层
楼主
发表于 2012-3-15 14:44:10 |只看该作者 |倒序浏览
Overview
Usually decals used to create bullet holes, blood splatters or burning of the explosions, but in some cases, the use goes beyond such things. In addition, decals can be created not only in the dynamics, but also during level development.
With decals walls of buildings can be uniquely decorate torn posters, cracks or patches of paint.You can use several types of blending to achieve a suitable result. To improve the visualization of decals you can use standard techniques of lighting, such as the bump mapping, parallax mapping and more. Parallax especially looks good as gives much more volume and allows such things as bullet holes go deeper into geometry.
Our framework allow you to create a decals in editor under development level design and in runtime. Make a design of your project more interesting and believable.


Decal Framework 2.0 available on Assets Store…

Features

Platforms :
•Windows

•Mac OS X

Unity:
•Versions : 3.0

•Free (Basic)

&bullro

Decal Mesh Generation :
•Based on source surface mesh

•Full Tangent Space Generation (or preserve for non-projective decals)

Decal UV Generation :
&bullrojective

&bullreserve

•Normalized

Additive :
•Mesh offset adjustment

•Mesh generation normal threshold

Terrain Dynamic and Static Decals. New…
Static Decals. The system allows you to create static decals in editore during scene development. Create a decal just like prefab and then use it repeatedly. Convenient positioning system allows for one click to put a decal on specified point. Using standard tools of Unity, you can quickly and easily configure other options: decal size, rotation, etc. After creating a set of decals system allows to combine all the decals of a given type at a specified object in single mesh, this feature allows you to optimize the draw calls for maximum performance. Combining can also perform automatically before starting the level, you need only call one function in a library.
Static Skinned Decals. You can create not only simple but also skinned decals. You can quickly and simply give each of your characters necessary uniqueness simply by adding to it a few decals such as stains, blood, patches on clothing and scratches on the body and much more.
Dynamic Decals. Dynamic decals are decals that are created in runtime, such аs bullet holes, blood splatters, footprints. Our system allows you to create all these elements without which does not exist any serious project. For each dynamic decal is only necessary to call two functions from the library. The first creates a mesh decals, the second directly creates an object decals. The system monitors all created dynamic decals and controls their behaviour. Combining, randomization, and work with the texture atlas, destroing , fading. Combining the decals in runtime will reduce the draw calls to a minimum and to obtain high performance.
Dynamic Skinned Decals. Dynamic decals also can be skinned. You can easily create blood splatters or damage on your characters in runtime. The system can control the maximum number of decals on  skinned object and quality of the skinning, 1,2,4 bones.

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

797

主题

1

听众

1万

积分

资深设计师

Rank: 7Rank: 7Rank: 7

纳金币
5568
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

沙发
发表于 2012-3-16 19:01:31 |只看该作者
回复

使用道具 举报

797

主题

1

听众

1万

积分

资深设计师

Rank: 7Rank: 7Rank: 7

纳金币
5568
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

板凳
发表于 2012-3-16 19:35:04 |只看该作者
回复

使用道具 举报

0

主题

4

听众

976

积分

初级设计师

Rank: 3Rank: 3

纳金币
10
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

地板
发表于 2016-4-10 13:12:05 |只看该作者
怎么没看到连接
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-11-11 10:31 , Processed in 0.104847 second(s), 31 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部