查看: 2303|回复: 2
打印 上一主题 下一主题

[插件资源] Skele: Character Animation Tools 1.95p2

[复制链接]
ZackD    

715

主题

22

听众

4万

积分

资深设计师

Rank: 7Rank: 7Rank: 7

纳金币
26224
精华
17

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

跳转到指定楼层
楼主
发表于 2016-5-7 17:59:59 |只看该作者 |倒序浏览

Snap13.png
Snap51.png
快照127.jpg
f00afa70-6824-4abf-9d70-22ebbe1108ee_scaled.jpg
9cad1a47-3cfd-4b58-86b6-4dbb18743304_scaled.jpg
65cf10bf-9162-4ab8-95a7-6c2cbb4b0067_scaled.jpg
583c3d75-4678-493d-9b34-1625ba7d53db_scaled.jpg
edcf42bf-5cd3-44e7-b555-a22ad8beee8d_scaled.jpg
7da94ad8-7400-4385-9294-0042efb5f4bf_scaled.jpg
7a74b0c1-d2fc-41ba-808e-ada2e344115a_scaled.jpg
6ed70e02-b1c3-4393-89ff-ac233e5d5553_scaled.jpg
4dbd59d7-f089-4f68-8692-0c46090a383f_scaled.jpg

Requires Unity 5.3.0 or higher.

Make Skeleton & Vertex Animations right inside the Unity Editor.

[New Online Manual]

[v1.9.1] Constraints System

Skele: Character Animation Toolssignificantly speeds up animator/indie's animation workflow in several ways:

1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work

2. [BETA] Integrated Timeline editorGreatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)

3. Mesh-Morpher tools to make blendshape-like animations without bones

4. Export skinned meshes and animations as DAE archive

5. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc.

6. Constraints system working in both edit-mode & game-mode.

7. Spline Editor to edit movement path.

*******************
Humanoid rig needs special treatment:Please read the two FAQ posts:
(1)How to Edit Humanoid clips?
(2)Best workflow for Humanoid models?
*******************

Main Features:
1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models.
2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately.
3. Make blendshape-like vertex animations directly in Unity Editor.
4. Integrated with Timeline Editor [BETA]. Edit the cutscene right inplace, and easily integrate with code/fx/audio/gui/etc.
5. Visualize the bone link, the vertices, and bone weights, etc.
6. Reduce the folder size, you don't need to include duplicate meshes for each animation.
7. Make/Save/Load poses on disk
8. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
9. Generate RootMotion from RootBone curves
10. Export character mesh and character animation into DAE archive
11. Edit multi-part meshes
12. Fix BindPose of skinned mesh (position and rotation)
13. Mirror your anim clips
14. Modify Animation curve's property, path, type.
15. Multi-edit in FK mode.
16. Mirror-edit bones
17. Fix pivot of non-skinned mesh
18. Reduce keyframes of animation clips
19. Work with both Unity Pro & Free

Latest Change:
1.9.0b1 (Submitted on 2015/10/22)
***NEW***: Integrated Timeline Editor

1.9.0 b2 (Submitted on 2015/11/09)
Fix: errors when build player;
Add: Constraints system;

1.9.1 b1 (Submitted on 2015/11/18)
**NEW**: Constraints system (beta);
ADD: a bunch of constraints examples scenes;
1.9.2 (Submitted on 2015/12/03)
Fix: popup error messages if there're other object attached on model when Revert-prefab-pose;
Add: Undo for CCDSolverMB's Continuous mode;
Fix: Gizmos drawn with wrong rotation for LimitLocation constraint ;

1.9.2 f1 (Submitted on 2016/01/05)
Fix: Build error for Windows Store Apps & remove warnings;

1.9.2 f2 (Submitted on 2016/01/22)
Fix: DAE Expoter cannot export animations on Unity5.3;

1.9.3 (Submitted on 2016/03/06)
Add: DAE Exporter: export multiple clips, UI improvement;
Add: CCDSovler: support non-continuous bones to form a IK-link;

1.9.4 (Submitted on 2016/04/08)
Add: CCDSolver: add option to control the max iteration number;
Fix: DAE Exporter: twisted output for some blender models;
Fix: DAE Exporter: left-out some meshes on some multi-part models

1.9.5 (Submitted on 2016/04/21)
Fix: Constraints on negative uniform scale;
Fix: Add non-uniform scale warning for constraints;
Fix: DaeExporter, when export multiple clips, used the sample-rate of the first clip with all clips;
Add: AnimationBaker: Compress Angles, to fix extreme euler angles;

1.9.5 p1 (Submitted on 2016/04/24)
Fix: CCDSolver might drive the eulerAngles to very big values;


游客,本帖隐藏的内容需要积分高于 20 才可浏览,您当前积分为 0

已有 1 人评分纳金币 收起 理由
艾西格亚 + 5 赞一个!

总评分: 纳金币 + 5   查看全部评分

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

Coki    

1

主题

1

听众

1877

积分

助理设计师

Rank: 4

纳金币
210
精华
0
沙发
发表于 2016-5-8 14:31:53 |只看该作者
好高大上!拿下来学习一下
回复

使用道具 举报

0

主题

2

听众

994

积分

初级设计师

Rank: 3Rank: 3

纳金币
69
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

板凳
发表于 2016-5-12 09:53:28 |只看该作者
Mark   
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-11-13 21:45 , Processed in 0.117720 second(s), 31 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部