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Sound
The Audio Listener, attached to the Main Camera
Properties
属性
The Audio Listener has no properties. It simply must be added to work. It is always added to the Main Camera by default.
音频***没有属性,只有被添加才会工作,它总是默认添加到主相机。
Details
细节
The Audio Listener works in conjunction with Audio Sources, allowing you to create the aural experience for your games. When the Audio Listener is attached to a GameObject in your scene, any Sources that are close enough to the Listener will be picked up and output to the computer's speakers. Each scene can only have 1 Audio Listener to work properly.
音频侦听器协同音频源一起工作,为你的游戏提供听觉上的体验。当音频侦听器被添加到场景里得某个游戏对象上得时候,如果某些音频源距离侦听器足够近,就会被捕捉到,并输出到电脑的扬声器。严格来说每个场景在工作的时候只能有一个音频侦听器。
As long as the Sources are in mono format, the Listener will automatically position the sound correctly in the stereo field, at the correct volume. Stereo Sources will automatically play in both speakers. For example, if your character walks off a street into a night club, the night club's music should probably be stereo, while the individual voices of characters in the club should be mono with their realistic positioning being handled by Unity.
只要音频源是单声道的格式,***会自动将声音定位到立体声场中正确的位置,用正确的音量播放。立体声音源则会自动在两个扬声器播放。例如,如果您控制的人物从街头进入一家夜总会,夜总会的音乐也许会是立体声,而在俱乐部里个人的声音应该是单声道的,这样Unity处理后得效果会更加逼真。
You should attach the Audio Listener to either the Main Camera or to the GameObject that represents the player. Try both to find what suits your game best.
你可以尝试把音频侦听器(Audio Listener)加在主相机或作为你控制对象的游戏对象(GameObject)上,以找到最佳的效果。
Hints
提示
Each scene can only have one Audio Listener.
每个场景里只能有一个音频侦听器(Audio Listener)
You access the project-wide audio settings using the Audio Manager, found in the Edit->roject Settings->Audio menu.
你可以试用Audio Manager(音频管理器)来访问项目里的所有音频设置,调用音频管理器(Audio Manager)的方式是:Edit -> Project Settings -> Audio menu.
View the Audio Clip Component page for more information about Mono vs Stereo sounds.
查看音频剪辑(Audio Clip)组件页面查看更多关于单声道和立体声之间的优缺点 |
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