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发表 非常实用的技巧整理,特别是对学习过flash的朋友!
i’ve been using unity3d on and off for a week now. i’d burned through about a dozen beginner tutorials, and am a little overwhelmed by how much i don’t know about the engine, which enables you to create 3D games to deploy to a number of platforms, including the iPhone and web browsers.
i’d look like a fool if i tried to write a tutorial at this point. So instead, i’ll share this list of translations of common Actionscript 3 coding tasks to the Unity3D engine’s JavaScript-like UnityScript language.
1. Render an Object Visible or Invisible
Actionscript 3:
thing.visible = true; // or false
UnityScript:
thing.renderer.enabled = true; // or false
2. Tint an Object
Actionscript 3:
var colorTransform:ColorTransform = new ColorTransform();
colorTransform.color = 0xFF0000;
thing.transform.colorTransform=colorTransform;
UnityScript:
thing.renderer.material.color = Color.red;
3. Get a Random Number
Actionscript 3:
var someRandomNumberBetween0And5:int = Math.floor(Math.random()*5);
UnityScript:
var someRandomNumberBetween0And5:int = Random.Range(0, 5);
4. Respond to a Key Press
Actionscript 3:
stage.addEventListener(KeyboardEvent.KEY
_
DOWN, doKeyDown);
private function doKeyDown(e:KeyboardEvent):void
{
switch(e.keyCode)
{
case 32:
// Space bar! Do stuff.
break;
default:
break;
}
}
UnityScript:
if(Input.GetKeyDown("space"))
{
// Do stuff.
}
5. Open a Web Page
Actionscript 3:
navigateToURL(new URL("
http://www.untoldentertainment.com
"), "
_
self");
UnityScript:
Application.OpenURL("
http://www.untoldentertainment.com
");
原作者:Ryan Henson Creighton
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