今天接着上一篇GUI的分享,也简单讲一下GUILayout的实际使用。 其实说到GUI和GUILayout的关系,它们有着异曲同工之处。 好吧!废话不多讲!我们就直奔主题吧!
它们的区别: (1)它们一样是游戏的界面的布局大神,但是使用GUI绘制界面时,需要设置控件整体显示的区域 (Rect()方法) ,使用极其的不灵活,一般还会随着内容长度的变化发生改变,最后便会直接会影响的到显示的效果,甚至还会造成区域重叠的现象;而GUILayout来制作界面,它会自动帮我计算控件需要显示的区域,保证他们不会重叠。 (2)从某种意义上来说相对于GUI,GUILayout使用起来更方便。
GUILayout 官方文档:http://www.ceeger.com/Script/GUILayout/GUILayout.html 1.新建一个unity3d 测试项目,新建GUILayoutTest.cs组件,考虑把GUILayout常用的函数显示出来;
2. GUILayoutTest.cs 组件代码如下: - using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GUILayoutTest : MonoBehaviour {
- public string passwordToEdit = "My Password";
- public string stringToEdit = "Hello World\nI've got 2 lines...";
- public string stringToEditField = "Hello World";
- private bool toggleTxt = false;
- public int toolbarInt = 0;
- public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"};
- public float vSbarValue;
- public float vSliderValue = 0.0F;
- public Rect windowRect = new Rect(300, 400, 120, 50);
- void OnGUI ()
- {
- //1.Label :显示文本内容
- GUILayout.Label ("This is the text string for a Label Control");
- //2.Button :显示一个菜单按钮
- GUILayout.Button ("This is a Button");
- //3.Box :绘制纹理
- GUILayout.Box("This is a title");
- //4.PasswordField :显示密码框
- passwordToEdit = GUILayout.PasswordField(passwordToEdit, "*"[0], 25);
- //5.RepeatButton :重复按钮
- GUILayout.RepeatButton("This is a RepeatButton");
- //6.TextArea :显示多行文本
- stringToEdit = GUILayout.TextArea(stringToEdit, 200);
- //7.TextField :显示文本字段
- stringToEdit = GUILayout.TextField (stringToEditField, 25);
- //8.Toggle :开关按钮
- toggleTxt = GUILayout.Toggle(toggleTxt, "A Toggle text");
- //9.Toolbar :工具栏
- toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings);
- //10.tooltip :工具提示
- GUILayout.Button(new GUIContent("Click me", "This is the tooltip"));
- GUILayout.Label(GUI.tooltip);
- //11.VerticalScrollbar :垂直滚动条
- vSbarValue = GUILayout.VerticalScrollbar (vSbarValue, 1.0F, 10.0F, 0.0F);
- //12.VerticalSlider :垂直滑动条
- vSliderValue = GUILayout.VerticalSlider (vSliderValue, 10.0F, 0.0F);
- }
- }
复制代码 3.当然上面我只列举一部分主要常用的函数,如果大家感兴趣的话,可以继续深入探讨。例如改变布局整体的布局开始创建位置GUILayout.BeginArea (new Rect (200,200,100,100))等等; 4.最后直接运行unity编辑器看效果啦!
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