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In this series of tutorials we'll discuss how to quickly unwrap the UVs of a game character with some very powerful tools in 3ds max. We'll start off by unwrapping the head of our game character, which can be one of the most difficult parts to UV.
Here we'll get an introduction to the Peel tools. These tools are incredibly powerful and easy to master. Then we'll continue to unwrap our game character piece by piece, all while discussing tips and tricks to create perfect UVs.
Finally, we'll discuss how to combine all our UVs into a single UV set and how to get it ready for the texturing process.
01. Introduction and project overview
02. Unwrapping the face
03. Unwrapping the head
04. Unwrapping the hood
05. Unwrapping the coat
06. Unwrapping the pants
07. Unwrapping the hands
08. Unwrapping the boots
09. Unwrapping the hair
10. Unwrapping the eyes and teeth
11. Unwrapping the final details
12. Combining the character UVs
13. Beginning to optimize the character UVs
14. Continuing to optimize the character UVs
15. Finishing the optimization of our character UVs
16. Creating a second map channel
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