Requires Unity 5.0.0 or higher.
SpriteSharp is an efficient solution for generating better meshes for sprites, helping reduce your 2D scene total polygon count, draw call amount, overdraw and CPU load.
SpriteSharp extends built-in Unity mesh generation with tweakable options, allowing you to get the best performance out of your 2D game.
See the comparisons images, they speak for themselves!
Highlights:
- NEW! Precise and Alpha Separationprocessing methods for even less overdraw.
- NEW! Per-project sprite mesh settings.
- NEW! Unity Cloud Build support.
- Seamless Unity editor integration.
- Achieves lower CPU load and fewer draw calls.
- Especially useful when working on complex scenes and developing for mobile platforms, where overdraw is often a problem.
- Fast processing even for complex sprites.
- Includes both compiled DLL and source code for your convenience.
Supports Unity 5.0 and newer, both Personal and Pro.
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