SpriteSharp is an efficient solution for generating better meshes for sprites, helping reduce your 2D scene total polygon count, draw call amount, overdraw and CPU load.
SpriteSharp extends built-in Unity mesh generation with tweakable options, allowing you to get the best performance out of your 2D game.
See the comparisons images, they speak for themselves!
Highlights:
- NEW! Precise and Alpha Separationprocessing methods for even less overdraw.
- NEW! Per-project sprite mesh settings.
- NEW! Unity Cloud Build support.
- Seamless Unity editor integration.
- Achieves lower CPU load and fewer draw calls.
- Especially useful when working on complex scenes and developing for mobile platforms, where overdraw is often a problem.
- Fast processing even for complex sprites.
- Includes both compiled DLL and source code for your convenience.
Supports Unity 5.0 and newer, both Personal and Pro.