本教程将学习建立自己的游戏物理引擎。在学习这个课程的最后会让你更有信心的把这些理论真正的用到游戏项目里面!
Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code.
I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course.
Why would you take this course?
To understand game physics better.
Practice creating your own physics components.
Improve your knowldge of Newtons Laws of Motion.
There is a thriving community, and we will be providing our usual world-class support that our students have come to expect.
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