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pstatus"> 本帖最后由 coolpaul 于 2013-4-23 22:38 编辑
PREFABS
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Effects are located in the "_Effects" folders.
Mobile differences:
* Regular Mesh: Effects use regular quad meshes billboarded, causing more overdraw but with less triangles drawn
* Reduced Overdraw: Effects use customized meshes to reduce overdraw, but with more triangles and with a script simulating the billboard behaviour
CARTOON FX EASY EDITOR
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Open the editor in the menu:
GameObject -> CartoonFX Easy Editor
Change the options of the editor, select the GameObject(s) you want to change, and press the corresponding buttons in the editor to apply the changes.
CARTOON FX SPAWN SYSTEM
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CFX_SpawnSystem allows you to easily preload your effects at the beginning of a Scene and get them later, avoiding the need to call Instantiate. It is highly recommended for mobile platforms!
Create an empty GameObject and drag the script on it. You can then add GameObjects to it with its custom interface.
To get an object in your code, use CFX_SpawnSystem.GetNextObject(object), where 'object' is the original reference to the GameObject (same as if you used Instantiate).
Use the CFX_SpawnSystem.AllObjectsLoaded boolean value to check when objects have finished loading.
UPDATE NOTES(更新说明)
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v1.5
- fixed Compilation error for CFX_SpawnSystem in Unity 4.1
- fixed Cartoon FX editor scaling, now supports "Size by Speed"
v1.4
- inclusion of Cartoon FX Spawn System
v1.3
- fix fog colors for some shaders
- better colors in linear color space
v1.2
- fix compilation error with DirectX 11
v1.1
- added a more realistic Flame Thrower (WFX_FlameThrower Big Alt)
- added Asset Labels to the prefabs
War FX v1.5.unitypackage.zip
(7.52 MB, 下载次数: 235)
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