查看: 1667|回复: 8
打印 上一主题 下一主题

[其它] Fusion of Depth Maps with Multiple Scales

[复制链接]

1023

主题

3

听众

359

积分

设计实习生

Rank: 2

纳金币
335582
精华
0

最佳新人

跳转到指定楼层
楼主
发表于 2011-12-28 09:10:16 |只看该作者 |倒序浏览
Fusion of Depth Maps with Multiple Scales

Simon Fuhrmann Michael Goesele

TU Darmstadt TU Darmstadt







Abstract

Multi-view stereo systems can produce depthmaps with large varia-

tions in viewing parameters, yielding vastly different sampling rates

of the observed surface. We present a new method for surface re-

cons***ction by integrating a set of registered depth maps with dra-

matically varying sampling rate. The method is based on the con-

s***ction of a hierarchical signed distance field represented in an in-

complete primal octree by incrementally adding triangulated depth

maps. Due to the adaptive data s***cture, our algorithm is able to

handle depth maps with varying scale and to consistently represent

coarse, low-resolution regions as well as small details contained in

high-resolution depth maps. A final surface mesh is extracted from

the distance field by cons***ction of a tetrahedral complex from the

scattered signed distance values and applying the Marching Tetra-

hedra algorithm on the partition. The output is an adaptive triangle

mesh that seamlessly connects coarse and highly detailed regions

while avoiding filling areas without suitable input data.

CR Categories: I.3.5 [Computer Graphics]: Computational Ge-

ometry and Object Modeling—Surface Recons***ction I.3.6 [Com-

puter Graphics]: Methodology and Techniques—Graphics data

s***ctures and data types

Keywords: multi-scale depth map fusion, multi-view stereo depth

maps, depth map integration, hierarchical signed distance field, sur-

face recons***ction, marching tetrahedra



1 Introduction

Surface recons***ction is an important problem with huge practi-

cal applications and a long history in computer graphics. The goal

is to build high quality 3D surface representations from captured

real-word data. Important applications include the preservation of

cultural heritage, model reverse engineering, and prototyping in the

multi-media industry. Typical inputs to surface recons***ction algo-

rithms are either unorganized points or more s***ctured data such as

depth maps. In this work we will focus on the latter kind of data,

which is produced by range scanners and some multi-view stereo

algorithms. To fully capture an object of interest, multiple overlap-

ping depth maps are necessary, each covering parts of the object

surface. In a general acquisition framework, these depth maps need

to be aligned into a common coordinate system and fused into a

single, non-redundant surface representation. This process is called

the integration or fusion of depth maps.

One source of depth maps are multi-view stereo (MVS) systems,

which recently attained renewed interest [Seitz et al. 2006]. These

algorithms recons***ct the scene geometry from photographs of the

scene by regaining the 3D information lost during capture. Cur-

rent s***cture-from-motion systems [Snavely et al. 2008] are able

to recover the camera parameters of thousands of photographs un-

der very uncontrolled conditions. This enables modern MVS algo-

rithms to make use of the massive amount of Internet imagery for

geometry recons***ction [Goesele et al. 2007; Agarwal et al. 2009;

Frahm et al. 2010].









全文请下载附件:
分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

462

主题

1

听众

31万

积分

首席设计师

Rank: 8Rank: 8

纳金币
2
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

沙发
发表于 2012-3-22 23:22:57 |只看该作者
读铁系缘分,顶铁系友情
回复

使用道具 举报

1023

主题

3

听众

359

积分

设计实习生

Rank: 2

纳金币
335582
精华
0

最佳新人

板凳
发表于 2012-3-29 23:30:54 |只看该作者
好,真棒!!
回复

使用道具 举报

462

主题

1

听众

31万

积分

首席设计师

Rank: 8Rank: 8

纳金币
2
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

地板
发表于 2012-5-19 23:20:33 |只看该作者
“再次路过……”我造一个-----特别路过
回复

使用道具 举报

5969

主题

1

听众

39万

积分

首席设计师

Rank: 8Rank: 8

纳金币
-1
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

5#
发表于 2012-5-27 23:21:45 |只看该作者
水……生命之源……灌……
回复

使用道具 举报

5969

主题

1

听众

39万

积分

首席设计师

Rank: 8Rank: 8

纳金币
-1
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

6#
发表于 2012-7-8 23:25:00 |只看该作者
谢谢楼主,真是太实用了
回复

使用道具 举报

   

671

主题

1

听众

3247

积分

中级设计师

Rank: 5Rank: 5

纳金币
324742
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

7#
发表于 2012-7-28 23:27:40 |只看该作者
不会吧,太恐怖了
回复

使用道具 举报

1023

主题

3

听众

359

积分

设计实习生

Rank: 2

纳金币
335582
精华
0

最佳新人

8#
发表于 2012-12-8 23:24:42 |只看该作者
我是老实人,我来也!
回复

使用道具 举报

5969

主题

1

听众

39万

积分

首席设计师

Rank: 8Rank: 8

纳金币
-1
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

9#
发表于 2013-3-14 23:25:09 |只看该作者
不会吧,太恐怖了
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-9-21 17:30 , Processed in 0.128852 second(s), 29 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部