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Fusion of Depth Maps with Multiple Scales
Simon Fuhrmann Michael Goesele
TU Darmstadt TU Darmstadt
Abstract
Multi-view stereo systems can produce depthmaps with large varia-
tions in viewing parameters, yielding vastly different sampling rates
of the observed surface. We present a new method for surface re-
cons***ction by integrating a set of registered depth maps with dra-
matically varying sampling rate. The method is based on the con-
s***ction of a hierarchical signed distance field represented in an in-
complete primal octree by incrementally adding triangulated depth
maps. Due to the adaptive data s***cture, our algorithm is able to
handle depth maps with varying scale and to consistently represent
coarse, low-resolution regions as well as small details contained in
high-resolution depth maps. A final surface mesh is extracted from
the distance field by cons***ction of a tetrahedral complex from the
scattered signed distance values and applying the Marching Tetra-
hedra algorithm on the partition. The output is an adaptive triangle
mesh that seamlessly connects coarse and highly detailed regions
while avoiding filling areas without suitable input data.
CR Categories: I.3.5 [Computer Graphics]: Computational Ge-
ometry and Object Modeling—Surface Recons***ction I.3.6 [Com-
puter Graphics]: Methodology and Techniques—Graphics data
s***ctures and data types
Keywords: multi-scale depth map fusion, multi-view stereo depth
maps, depth map integration, hierarchical signed distance field, sur-
face recons***ction, marching tetrahedra
1 Introduction
Surface recons***ction is an important problem with huge practi-
cal applications and a long history in computer graphics. The goal
is to build high quality 3D surface representations from captured
real-word data. Important applications include the preservation of
cultural heritage, model reverse engineering, and prototyping in the
multi-media industry. Typical inputs to surface recons***ction algo-
rithms are either unorganized points or more s***ctured data such as
depth maps. In this work we will focus on the latter kind of data,
which is produced by range scanners and some multi-view stereo
algorithms. To fully capture an object of interest, multiple overlap-
ping depth maps are necessary, each covering parts of the object
surface. In a general acquisition framework, these depth maps need
to be aligned into a common coordinate system and fused into a
single, non-redundant surface representation. This process is called
the integration or fusion of depth maps.
One source of depth maps are multi-view stereo (MVS) systems,
which recently attained renewed interest [Seitz et al. 2006]. These
algorithms recons***ct the scene geometry from photographs of the
scene by regaining the 3D information lost during capture. Cur-
rent s***cture-from-motion systems [Snavely et al. 2008] are able
to recover the camera parameters of thousands of photographs un-
der very uncontrolled conditions. This enables modern MVS algo-
rithms to make use of the massive amount of Internet imagery for
geometry recons***ction [Goesele et al. 2007; Agarwal et al. 2009;
Frahm et al. 2010].
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