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- var mat : Material;
- private var startVertex : Vector3;
- private var mousePos : Vector3;
- startVertex = Vector3(0,0,0);
- function Start () {
- print("start");
- }
- function Update () {
- mousePos = Input.mousePosition;
- // Press space to update startVertex
- if(Input.GetKeyDown(KeyCode.Space)){
- startVertex = Vector3(mousePos.x/Screen.width, mousePos.y/Screen.height, 0);
- }
- }
- function OnPostRender() {
- if (!mat) {
- Debug.LogError("Please Assign a material on the inspector");
- return;
- }
- GL.PushMatrix();
- mat.SetPass(0);
- GL.LoadOrtho();
- GL.Begin(GL.LINES);
- GL.Color(Color.red);
- GL.Vertex(startVertex);
- GL.Vertex(Vector3(mousePos.x/Screen.width, mousePos.y/Screen.height, 0));
- GL.End();
- GL.PopMatrix();
- }
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