- 最后登录
- 2019-1-30
- 注册时间
- 2017-10-10
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- 积分
- 5985
- 纳金币
- 2041
- 精华
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Combine meshes and materials to reduce draw calls. Now includes its own texture packer!
Fix models and create atlases so they can share materials (for static/dynamic batching)
Fix scaling, rotation and translation in imported models
* Works with any material and shader
* Full multiple material support
* Combine and customize skinned meshes
* UVs, Normals, Tangents automatically adjusted
* Bakes tiling textures
* Full lightmapping support
* Source assets not touched
* Easy, no scripting, learn in 5 minutes
* Runtime API
* Can handle negative scaling
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