Requires Unity 5.1.0 or higher.
The final Inverse Kinematics solution for the game developer.
Update (1.3):
After a 1.5 year Beta period and more than 2K licensees it is safe to say Final IK is a battle-tested tool. Welcome to the full version of Final IK!
1.3 brings a number of fixes and improvements and is ready for Unity 5.4. Final-IK 1.3 is fully compatible with PuppetMaster 0.3. See the Release Notes for full details.
NB! Added new voice-over tutorial videos, created a Final IK tutorials playlist.
FBBIK, AimIK and InteractionSystem components have tutorial video links in their context menus.
What can I do with Final IK?
Take a look at over 30 (and counting)demo videos on YouTube.
What does it contain?
Full Body Biped IK
Biped IK
CCD IK
Multi-effector FABRIK
Look-At IK
Aim IK
Limb IK
Rotation Limits
Grounder
Interaction System
+ 46 Demo scenes and example scripts for all components
Technical Overview
- Does NOT require Unity Pro
- Does NOT require, but works with Mecanim
- Tested on Standalone, Web Player, IOS and Android
- Source code included
- Custom undoable inspectors and scene view handles for each component
- Warning system to safeguard from null references and invalid setups
- Optimized for great performance
- Modular, easily extendable. Compose your own custom character rigs
- HTML documentation, fully commented code
- Tested on a wide range of characters
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