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从Blender导入物体

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发表于 2013-1-24 21:13:32 |只看该作者 |倒序浏览
Unity natively imports Blender files. This works under the hood by using the Blender FBX exporter, which was added to Blender in version 2.45. For this reason, you must update to Blender 2.45 or later (but see Requirements below).Unity本地导入Blender文件,是通过使用Blender FBX导出器,Blender2.45版本被添加进来,因此,你至少要更新到Blender2.45(看下面的要求)。To get started, save your .blend file in your project's Assets folder. When you switch back into Unity, the file is imported automatically and will show up in the Project View.在开始之前,保存.blend文件在项目的Assets文件夹下,当切回到Unity给文件会被自动导入并显示在Project View(项目视图)中。To see your model in Unity, drag it from the Project View into the Scene View.要在游戏场景中能看到模型,从项目视图中拖拽到Scene View(场景视图)中。If you modify your .blend file, Unity will automatically update whenever you save.如果修改了.blend文件,当保存时Unity将会自动更新。
[Unity currently imports 当前导入]    All nodes with position, rotation and scale. Pivot points and Names are also imported.
    所有带有位置、旋转、和缩放的节点,轴点和名称也被导入。
    Meshes with vertices, polygons, triangles, UVs, and normals.
    带有顶点、多边形、三角形、UV和法线的网格。
    Bones 骨骼
    Skinned Meshes 蒙皮网格
    Animations 动画 [Requirements 需求]    You need to have Blender version 2.45-2.49 or 2.58 or later (versions 2.50-2.57 do not work, because FBX export was changed/broken in Blender).
    需要Blender 2.45-2.49或2.58或更高的版本(2.50-2.57版本不能使用,因为FBX导出器在Blender中被跟修改或损坏)。
    Textures and diffuse color are not assigned automatically. Manually assign them by dragging the texture onto the mesh in the Scene View in Unity.
    纹理和漫反射颜色不会自动赋值,在Unity中通过拖拽纹理到场景视图中的网格上手动指定。
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