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在3ds max里展开贴图和基础功能
Unwrapping a large number of three-dimensional graphics enthusiasts, has always been one of the most sophisticated discussions.
展开大量的三维图形,一直是一个最复杂的讨论。
This tutorial outlines the different parts Unwrap and implement its principles and techniques in the project are paid.
本教程概述了再项目中展开不同部分的UV以及其基本原理。
although the software used in this tutorial, 3ds Max , but the techniques and Unwrapping in all similar software, is the same; While no major changes to Unwrap in 3ds Max 2012 to have careless passes.
虽然本教程中使用的软件是3ds Max,但技术适用于所有类似的软件,原理是相同的。
01 - Introduction - Time: 00:18:51
01 -介绍——时间:00:18:51
02 - Tools Edit UVWs - Time: 00:22:49
02 -工具编辑UVWs——时间:00:22:49
03 - Prepare Model - Time: 00:05:26
03 -准备模型——时间:00:05:26
04 - Unwrap Tail characters - Time: 00:09:11
04 -展开角色尾巴——时间:00:09:11
05 - Unwrap the character's body - Time: 00:07:53
05 -展开角色的身体——时间:00:07:53
06 - Unwrap the character's feet - Time: 00:10:58
06 -展开角色的脚——时间:00:10:58
07 - Unwrap the character Knuckles - Time: 00:12:18
07 -打开角色的关节——时间:00:12:18
08 - Unwrap the character - Time: 00:12:45
08 -打开角色——时间:00:12:45
09 - Packing and Build Template - Time: 00:11:27
09 -展开并构建模板——时间:00:11:27
10 - Unwrapping_Project_Files
10 -展开贴图的项目文件
感谢Ghostxx的分享
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