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- 2013-12-28
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Combine meshes and materials to reduce draw calls. Now includes its own texture packer!
Fix models and create atlases so they can share materials (for static/dynamic batching)
Fix scaling, rotation and translation in imported models
* Works with any material and shader
* Full multiple material support
* Combine and customize skinned meshes
* UVs, Normals, Tangents automatically adjusted
* Bakes tiling textures
* Full lightmapping support
* Source assets not touched
* Easy, no scripting, learn in 5 minutes
* Runtime API
在Unity5版本里面修改脚本的内容:
MB_SkinnedMeshSceneController.cs
原来的内容:
worker1.animation.cullingType = AnimationCullingType.AlwaysAnimate; //IMPORTANT
worker1.animation.Play("run");
替换为:
worker1.GetComponent<Animation>().cullingType = AnimationCullingType.AlwaysAnimate; //IMPORTANT
worker1.GetComponent<Animation>().Play("run");
Mesh Baker 3.7.2度盘下载:
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