查看: 2169|回复: 6
打印 上一主题 下一主题

[插件资源] CaronteFX1.2.1你懂的

[复制链接]

2

主题

2

听众

82

积分

设计初学者

Rank: 1

纳金币
218
精华
0
跳转到指定楼层
楼主
发表于 2017-5-8 20:51:51 |只看该作者 |倒序浏览



[size=0.83em]2016-6-1 13:16 上传
下载附件 [size=0.83em](27.12 KB)









Requires Unity 5.2.0 or higher.

Caronte FX is a highly integrated physically based animation tool Editor Extension for Unity. It aims at providing the necessary tools to create high quality off-line cinematics that can be played later during the game. It works in Unity 5.2 or higher, both Personal & Pro.

Requieres Unity Editor 64 bits (Windows or OS X).

CaronteFX is developed by Next Limit Technologies, developers of simulation technology software that has been successfully used to create animations for film, advertising, video games, and more.

Core Technology
•High physical accuracy.
•High quality collision detection and contact response (convex and concavegeometry support).
•Outstanding quality and stability for plier or stacking simulations.
•Robust soft body simulation. Plastic deformation, ability to convert low resolution mesh kinematics to high resolution.
•Versatile joints that can connect any kind of body: rigid/rigid, rigid/soft, rigid/static, rigid/animated, rigid/fabrics, etc. Breaking behavior and plastic deformation. Automatic modes for joint creation. Kinematic animated GameObjects support.
•Excellent quality/speed ratio. Quality settings can be adjusted by user depending on the time available.

CaronteFX Editor
•Create physics scenes inside Unity with a custom physics scene editor.
•Organize the different physics elements of a simulation in a custom hierarchy panel.
•Configure rigid bodies, soft bodies, fabrics, servos and joints.
•Save simulations as baked animation clip files.
•Save physics scenes as custom GameObjects that can be edited later.
•Create prefabs of simulated objects.
•Apply a physics scene to distinct Unity scenes using floating, independent GameObjects names.
•Replay simulations in the editor before converting them to animations.
•Actions: Triggers, substitutions, and synchronized particles or sound emissions when contact occurs.

Fracture and Mesh Tools
•Tools to fracture GameObjects in the editor.
•Highly customizable fracturing options (Voronoi uniform, steered geometry, radial modes and more).
•The fracture tool keeps the shape of the original meshes well preserved in the fractured pieces.
•Can fracture multiple GameObjects as if they were one, using a global pattern option.
•Welder that can merge multiple objects (removing internal faces).

Daemon Definitions
•Define explosions, wind and other custom forces in the physics scenes.

Joints and Servos Definition
•Automated creation of joints between bodies using multiple criteria.
•Custom break conditions, joint plasticity, disable collision, etc.
•Angular and linear servos


















CaronteFX.zip

208 Bytes, 下载次数: 60

售价: 5 纳金币  [记录]

已有 1 人评分纳金币 收起 理由
艾西格亚 + 5 很给力!

总评分: 纳金币 + 5   查看全部评分

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏3 支持支持0 反对反对0
回复

使用道具 举报

0

主题

7

听众

351

积分

设计实习生

Rank: 2

纳金币
144
精华
0

最佳新人

沙发
发表于 2017-7-21 13:36:11 |只看该作者
謝謝樓主分享~~ 這是好物阿
回复

使用道具 举报

0

主题

1

听众

133

积分

设计实习生

Rank: 2

纳金币
4
精华
0
板凳
发表于 2017-10-30 10:44:23 |只看该作者
THXXXXXXXXXXXXXXXXXXXXXXXXXXXX
回复

使用道具 举报

0

主题

5

听众

1160

积分

助理设计师

Rank: 4

纳金币
167
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

地板
发表于 2017-11-9 17:01:21 |只看该作者
感谢大神分享~~神助~
回复

使用道具 举报

0

主题

1

听众

620

积分

初级设计师

Rank: 3Rank: 3

纳金币
65
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

5#
发表于 2017-12-16 20:43:33 |只看该作者
看看,感谢分享
回复

使用道具 举报

0

主题

7

听众

488

积分

设计实习生

Rank: 2

纳金币
1
精华
0
6#
发表于 2018-4-25 15:52:41 |只看该作者
MMP,金币不够
回复

使用道具 举报

0

主题

2

听众

776

积分

初级设计师

Rank: 3Rank: 3

纳金币
14
精华
0

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

7#
发表于 2018-5-4 00:05:58 |只看该作者
多谢分享!
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-11-14 04:38 , Processed in 0.101997 second(s), 35 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部