Requires Unity 5.4.0 or higher.
NEW! Greatly improved Undo/Redo
NEW! Exciting new Node additions like 'Triplanar Sampler', 'Depth Fade' and 'Switch by Face' among many others
NEW! Optional Multi-Line wire visual mode
NEW! Unlit Light Model
NEW! Additional Output Node properties like Fallback Shader selector or Vertex Output space option
New Samples
• Smear
• Hologram
• Two Sided with Face
• Animated Highlight
• 2 Sided
Latest Improvements
• Bug fixes and improvements on several nodes
• Improved Live Mode
• Better wire behaviour while zoomed
• Additional relevant information on Helper Window
编辑器将在将来的更新中继续改进, 目前在开发中有很多功能。
放大着色编辑器 (ASE) 是一个节点着色创建工具的启发, 业界领先的软件。一个开放和紧密集成的解决方案, 它提供了一个熟悉和一致的开发环境, 无缝地融合了统一的 UI 约定和着色器使用。可承受的质量和灵活性与响应客户支持, 您可以期待从放大的创作。
直观且以 UX 为中心, 工作区熟悉、整洁、灵活。将其停靠, 或在第二个监视器中使用它, 它可以满足您的布局要求。
简约工具栏和菜单已经过优化, 以最大化工作区区域, 而没有大的侵入性节点或菜单。创建节点或新的着色器与在 "项目资源管理器" 窗口中创建新的统一材料一样直观。
开放给客户, 如节点, 改进, bug 修复或 third-party 支持。我们的目标是提供一个强大和灵活的工具, 可以很容易地适应现有的艺术生产管道。
灵活的着色器创建选项。在当前版本中, 您可以创建和扩展曲面着色器, 接下来的更新将包括数十种附加着色器类型、自定义光照模型和扩展选项, 以帮助您在适应生产技术规格的同时释放您的创造力。
The Editor will continue to be improved in future updates, there are a lot more features currently in development. Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations. INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements. MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window. OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines. FLEXIBLE shader creation options. While in the current version you can create and extend Surface Shaders, upcoming updates will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production's technical specifications.
Notable Features
• Intuitive, familiar node interface
• Full source-code
• Extensive node library
• Instancing Support
• User Contributed Nodes and Shaders
• Growing sample collection
Check out the Overview Video
Learn more at our Product Page
Guide: ASE Manual
Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have. Get in touch, we would love to hear your story, help promote and feature your work.
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