- 最后登录
- 2019-1-30
- 注册时间
- 2017-10-10
- 阅读权限
- 90
- 积分
- 5985
- 纳金币
- 2041
- 精华
- 4
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Features
- Player registration and authentication (can be bypassed if desired).
- Guest mode.
- Support for both world-based and room-based games.
- Matchmaking supporting public and private games. Independent game server instances are dynamically spawned and destroyed as needed.
- Zone servers that allow you to distribute the game server load across different machines (useful for load balancing or region-based matchmaking).
- Player properties system that can be used for implementing currencies and achievements with persistent storage in a database. Default implementations are provided for SQLite, MySQL, MongoDB and LiteDB.
- Chat with support for public and private messages and an unlimited number of channels.
- Complete and extensively documented C# source code. Customers have access to the private repository of the project.
- Compatible with games using UNET, including games that use the Network Manager component.
- Includes demo that showcases the functionality of the kit.
This kit is ideal if you want to host your game on a dedicated server and/or you need to run your game logic authoritatively on the server to help prevent cheating.
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